The Archive
Welcome to our Archive, where we keep recollection of many games run during our history.
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American Patriots
Created by Jason Morningstar
1 Teardrops
4-6 Players
It’s been seven years since John Pratt, The Patrioteer, was thrown into a collapsar by his nemesis, “The Empress of Crime”, King Moltke.
He has finally been declared dead. Now his children and friends have the unenviable task of dividing up his considerable estate according to his wishes.
He wants you to sort it all out yourselves. He was that kind of guy.
Get ready for the world’s worst family reunion.
Beastfucker
Created by Alexa Kirchner, Wendy Gorman
4 Teardrops
2-6 Players
A tale of duty, family, and fertility.
Behind the Magic
Created by Randy Lubin
1 Teardrop
4-6 Players
A fantasy mockumentary by playing a group of incompetent adventurers on a quest to save the world. Players will take turns setting and acting out scenes and also have "confessionals" with the Bard who is documenting their journey.
Bell & Key
Created by Aaron Sunshine and Kit Hill
2 Teardrops
4-6 Players
About the struggles faced by grand hotel concierges amidst the rise of fascism in a fictionalized Europe in the lead-up to World War 2.
Campfire Magic
Created by Liz Stong
1-2 Teardrops
2-6 Players
Summer camp is a unique time of self-discovery, where new friends are made while roasting marshmallows and lifelong friendships are severed over cups of bug juice. This is a game to explore the nostalgia of summer camp, the rituals people build, and how friendships are made.
Canned
Created by Alex Rowland
2 Teardrops
5-7 Players
Although they don’t know why, several employees have been summoned to their boss’ office and are waiting outside. Players play the boss as well as nervous employees, who for various reasons cannot afford to lose their job. This is a game about the perils of capitalist productivity standards and how the system pits workers against the needs of one another in order to sustain income inequality.
CONIFER
Created by Lizzie Stark and Jason Morningstar
2 Teardrops
4-6 Players
Concerning the right-wing 1971 coup in Bolivia. Participants will take on the roles of CIA officers assigned to make it happen, and must balance their own morals and ideals against reality on the ground and complex and painful relationships, some of them secret and career-ending.
The Climb
Created by Jason Morningstar
2 Teardrops
5-6 Players
We have arrived at Camp III, precariously perched 6,900 meters up on a cliff-face high above the Tarphel Valley of Bhutan. In an age of well-trodden paths, no human being has ever been higher on this peak than we are right now. This is a secret first ascent without the knowledge of Bhutanese authorities, who have forbidden climbing for religious reasons since 1994. No one knows we are here. If we descend into Bhutan we will be arrested. If anything goes wrong, there is no one to rescue us.
Two will summit in the morning.
For the six of us on the slopes of the Gangkhar Puensum massif, summiting ensures a place in climbing history. We all want a shot, but only two of us can make it to the top. Who will it be? And what fate awaits the “lucky” ones above 7000 meters?
A Crow Funeral
Created by Timothy Hutchings
1 Teardrop
4-20 Players
Opinionated crows debate a murder-mates death during a game about frames of reference and touching hands.
Deep Love
Created by Jason Morningstar
2 Teardrops
4 Players
You’ve come to this paradise to drop a two-and-a-half ton iron ball off the side of a ship and lower it almost a kilometer into the abyss.
You’ve come to crawl inside that iron ball and go down with it, to see what there is to see down there.
You’ve come with three other brilliant adventurers, friends, and lovers, and you’ll all get a chance to descend and risk your lives in exchange for seeing things no human being has ever seen.
And maybe, in the inky darkness and cold silence, you’ll find a measure of happiness and fulfillment.
Easter: A Tragedy
Created by Tim Slumstrup Aunkilde
3 Teardrops
4 Players
1 Facilitator
A family of four only meet once a year for easter dinner. They all love each other, because that is what families do. Therefore they keep their secrets to themselves, because that is what families do. To save their faces and to save the family.
Through a series of yearly easter dinners, they desperate attempt to keep this up and the family together. They keep the mood nice and cozy. Established traditions are mandatory. No conflict or crisis since they could have disastrous consequences and break all family ties forever.
The characters will evolve over the years from sad to tragic figures in a game where they either keep their problems to themselves or they will be the catalyst to the destruction of their family. There can be no happy ending or relief.
Explosion in Space
Created by Anna Konovalenko and Alexey Semenov
3 Teardrops
6-12 Players
1-2 Facilitators
The Galina Balashova is a commercial torch freighter making the profitable run between Moon and Earth, as well as occasional jaunts into deep space as far as Mars. You are her crew and passengers on a routine run back to Earth. A journey that will never be completed.
In twenty minutes, the Galina Balashova will suffer a catastrophic reactor failure. The ship will explode and every soul upon it will be flung into space. With only an hour of atmosphere in each Pressure Suit, and no hope for rescue or survival, it is only a matter of time.
Galatea's Mirror
Created by Joie Martin
2 Teardrops
4-6 Players
1 Facilitator
In a world where sentient AI is illegal, a group of travelers are being held for processing to determine whether they were synthetically created. Most of them are not. At least one of them is. This game explores what it means to be truly human.
Group Date
Created by Sara Williamson
2 Teardrops
4 Players
Congratulations! It’s a Match! In Group Date, you will play two people going on their first three dates after being matched with one another on a popular dating website. You don’t know too much about each other yet, but the algorithm says you’re 98% compatible! What could go wrong?
Helvete
Created by Charlotte Dragga and Kit Hill
3 Teardrops
6-9 Players
2 Facilitators
The Norwegian black metal scene was known for both musical genius and dark, violent acts. Step into the roles of the founders of this scene and explore how a passion for metal, a scorn for the mainstream, and toxic masculinity can drive a group of late teenagers to create urgently emotional music and to commit horrible acts of violence. Will your characters break free from this vortex of hypermasculine hatred, or will they plunge eagerly into its waiting maw?
The Hirelings
Created by Håken Lid and Ole Peder Giæver
1 Teardrop
3-10 Players
2 Facilitators
In a world of perilous adventure and dark dungeons filled with precious riches, one group of aspiring adventurers are having their first day in a new job, and it’s not quite working out as planned. The Hirelings is a role playing game in which you play out the preparations and the aftermath of a failed dungeon crawl.
Here is my Power Button
Created by Brodie Atwater
2-3 Teardrops
14-18 Players
A game concerning the relationships and idiosyncrasies of connection between AI and their human counterparts.
Participants playing AI will learn from the examples of the human with whom they interact. Between interactions, they will experience enrichment activities designed to build their personhood.
Participants playing humans will workshop a character who has found reason to engage in a focus group for testing a companion AI. Their ongoing experience will focus on their personal AI’s development among other human participants, and with the failsafe of resetting any undesirable growth.
Honor Bound
Created by Randy Lubin and Jason Morningstar
2-3 Teardrops
6 Players
This game explores honor culture and masculinity through the lens of an old fashioned duel. Play starts just after a challenge is issued and follows the duelists, seconds, doctor, and judge as they struggle to de-escalate a fraught situation in a society that values reputation above all else.
The Hydra Artist's Masterpiece
Created by Kitty Stoholski
1 Teardrops
5-6 Players
Play as the heads of a many-headed Hydra, who race to finish painting their Masterpiece while coordinating changes to their collective body!
Inheritance
Created by Luke Crane
3 Teardrops
9 Players
1 Facilitator
Jutland, In the Closing Days of an Age…
Ten years ago, Daxo murdered his beloved older brother, Baldr. Exiled by his father for his crime, he's spent a long decade wandering. But now he's heard that his dear grandfather has died, and he's returned home to claim his inheritance.
Inheritance tells the tale of two families coming to terms with forgiveness, debt, religion, law and death. In three acts, the game presents a powerful drama that is always unique to the players and their decisions.
It was a Beautiful Mistake
Created by David Rothfeder
2 Teardrops
4-20 Players
1 Facilitator
A burnt out teacher tries to reconcile their career. On the last day of Alex Park’s career, they reflect on their time in and out of the classroom trying to decide if the years were worth it.
The Lesser Players' Tale
Created by Lizzie Stark and Jason Morningstar
2 Teardrops
4-6 Players
How could you bear a partnership so vile?—Theseus, in Racine’s Phèdre
The play’s the thing! In The Lesser Players’ Tale, a grubby troupe of Renaissance actors take their new play, a racy tragedy, on the road. Along the way, they’ll furiously adapt that play to the absurd whims of each new audience. Participants will perform The Lusty Queen (a sloppy, ten-minute adaptation of Racine’s Phèdre) many times as they scramble to master the material while holding their little family together across danger and opportunity.
Limbo
Created by Tor Kjetil Edland
1-2 Teardrops
6-15 Players
1 Facilitator
The larp takes place in the realm of Limbo, betwixt and between life and death. Beyond time. A waiting place to reflect on life as it has been so far before either returning to life once again or facing the unknown on the other side of death. The characters are a group of people from our own time and society who are hovering between life and death who find themselves stranded in Limbo.
The Lofty Beacons
Created by Jonathan Walton
2 Teardrops
4-16 Players
One or more crews of 2-4 players serve on unlit mountaintop warning beacons for several years, dealing with a variety of situations in a post-apocalyptic setting.
The Long Road Back from Busan
Created by Clio Yun-su Davis
2 Teardrops
5-7 Players
1 Facilitator
A male k-pop group struggles to fulfill the demands presented by the Korean entertainment industry.
Long Time Listener, Last Time Caller
Created by J. Dieterle
2 Teardrops
4-10 Players
A talk radio show at the end of the world. Players collaboratively create a cataclysm during the course of play, and the conventions of radio are gradually abandoned in favor of moments of genuine human connection.
My Jam
Created by J. Dieterle and Eric Mersmann
2 Teardrops
8+ Players
My Jam is a larp in which players embody high-school musarchs—magicians whose powers are focused through music—at the biggest dance of the year.
You play students attending the biggest dance of the year at Robert Johnson Memorial High School. This dance is important not just because it is an opportunity to show off your superior musical taste, but also because you might be elected Dance Monarch and funnel all the emotional and magical energy into a world-changing ritual.
2 Teardrops
4-6 Players
Concerning Frances Holden’s 1925 behaviorist experiment involving 803 albino rats—variously starved—and an electrified maze. In it you will play Holden and the people around her engaging in their own behaviorist experiment that mimics the rat maze—one dealing with issues of love, fidelity, cruelty, and ambition.
The Other Place
Created by Banana Chan
2 Teardrop
4 Players
A mirror traps children in another world and turns them into spirits and the only way for them to escape is by taking the place of another child. The players take on the characters of the children.
Perfection
Created by Jason Morningstar
3-4 Teardrops
5-9 Players
A charismatic cult is in deep crisis. You will play the role of the inner circle—called the Council— surrounding someone named Meade, who has built up an enviable organization centered around themselves and their spiritual teachings. Traditionally the Council makes decisions for the 500-plus member community—the Family, really—but nothing is ever done without the approval of Meade. Lately the leader has been growing more and more erratic and unstable.
A Pirate's Life
Created by Jay Treat
1 Teardrops
5-7 Players
Explore the seas as part of an elective family of pirates.
The Porch
Created by Jacqueline Bryk
2 Teardrops
3-8 Players
1 Facilitator
Friends gather on a porch in a small Southern town near the end of the summer after their High School graduation. Each one of them has a burning question that they can’t ask.
Praise of Shulgi
Created by Jason Morningstar
1 Teardrops
4-20 Players
A light social game in which we praise Shulgi.
Pressure Drop
Created by Eric Mersmann
1 Teardrop
8 Players
You’re gonna play a professional killer going back to their 20th high school reunion. Unbeknownst to you, there are seven other professional killers in attendance. You will mingle and reminisce, and then, when the time’s right, you’ll decide if you’re ready to pull the trigger (or whatever.)
Pseudopenis
Created by Charlotte Dragga and Kit Hill
2 Teardrops
3 Players
1 Facilitator
You play three spotted hyenas who have been dispatched by the lion pretender to the throne to kill the rightful heir. You have been searching for the target for a month, starting to leave the verdant land of savanna and to venture into the desert highlands. This is well out of your comfort zone, and only one of you, Tamu, has ever ventured this far. The trail is clear, but how long it will take you to reach your quarry is an unknown. But this is your mission. And for your reward? Power over all the hyenas? The favor of the king? Never having to hunt again and living a life of ease? All of these have been promised, but who knows the truth of the words or who, really, you can trust.
Radioactive Bison
Created by Jason Morningstar
1-2 Teardrops
8+ Players
Because of a nuclear disaster in 1986, across Belarus, Lithuania and Poland one can find roaming herds of radioactive bison that are just doing their thing, eating and hanging out with non-radioactive bison and occasionally getting eaten by wolves or prodded by scientists.
This is their story.
Seat Five
Created by Jason Morningstar
1 Teardrop
4-6 Players
There are five seats on the municipal board of Walnut Hill, and since the death of Carol Crawley one of them has been vacant. Today there was a special election and the votes are trickling in. About 150 are expected. The candidates have gathered to watch the returns—four people who all know each other very well and have since childhood. It’s local politics at its local-est, and before the night is over mud will be slung and tears will be shed.
Serpent of Ash
Created by J. Tuomas Harviainen
3 Teardrops
6-12 Players
1 Facilitator
“All of you here today were once members of a religious sect called “The Liberated”, located in Boston. It was a Christianity-based movement led by a man called Timothy Barke. (Always “Timothy”, never “Tim”.) He was about 35 years old and single. Tall, dark, handsome and incredibly charismatic. The Lord Christ spoke directly to him, and he in turn passed the message forward to those who deserved it, the only ones who would be saved. You.
The movement died in winter, 2002, when Timothy slipped on a hillside while jogging and broke his neck. No one from his closest (“inner”) circle was able to take control of the sect, and all members eventually went their own way. With no more money coming from cult members, and no one knowing what exactly happened to what had been donated to the movement, the house’s lease soon expired as well.
Now, five years later, M. has summoned all of you together again, to talk about what actually happened. About what made you stay in the sect in the first place, and about what Timothy really may have wanted out of all of you.”
Sign
Created by Kathryn Hymes and Hakan Seyaliogliu
2 Teardrops
6-10 Players
Sign is a game about being understood. It's a non-verbal larp exploring deafness and the origins of Nicaraguan Sign Language.
So Mom, I made this sex tape
Created by Susanne Vejdemo
2 Teardrops
4 Players
The Daughter’s boyfriend convinced her to make a sex tape; now she’s decided to discuss that with women in her family. In this game, different generations of feminists will argue it out about sex, porn, and the main point of feminism.
Still Life
Created by Wendy Gorman, David Hertz, and Heather Silsbee
1 Teardrop
6-12 Players
Concerning relationships and their inherent instability due to forces beyond our control. Also rocks.
Strange Gravity
Created by Jay Treat
1 Teardrop
6-10 Players
This starship is headed for stars unknown, and the crew depends on your skills and judgment. Each player takes the role of an officer on a starship, with the narrative authority related to that role.
The Sublime Flickering Light
Created by Evan Torner
1 Teardrop
3-12 Players
1 Facilitator
A surreal exploration of being in a cave, storytelling, and this inexplicable light.
Superhero Bakery
Created by Jason Morningstar
1 Teardrop
4-8 Players
You were given two choices: Spend all of eternity in the Ice Prison of the All-Seeing GodStar, or agree to a work-release program.
You chose the work-release program.
Now you and a few of your old enemies are stuck in a kitchen - not even a space kitchen, just an ordinary kitchen - baking bread, pastries, pies and cookies. Sanitizing sinks. Scrubbing out grease traps.Notspending all eternity in the Ice Prison of the All-Seeing GodStar.
Nice work if you can get it, right?
'Terps
Created by Jason Morningstar
3-4 Teardrops
5-7 Players
When the Combine came to your planet to put down the terrorists and bring peace and freedom, you volunteered as a combat interpreter. It is your home, your culture, your language, and you are the link between off-world soldiers and the people around them. You want to improve your war-torn planet and your own lot in life – at the end of your term of service there will be a golden ticket for you and your family to a better life off-planet, in the Combine.
Too bad “terrorist” doesn’t mean what you thought it did, and “peace and freedom” are somehow elusive. And too bad that golden ticket is a lie.
The Tribunal
Created by J. Tuomas Harviainen
3 Teardrops
5-12 Players
“A participatory scenario about the mechanics of oppression, inspired by Orwell, Krylov, Büchner, Linna and the classic dilemma exercises.
The premise is simple: two soldiers from your unit – private Magpie and corporal Badger – have been charged with the crime of stealing bread. This is serious. You are all hungry, there is a food shortage. So if found guilty, they will be shot. The problem is that they are innocent – they were with all of you when the crime took place. It’s probably been a major, Pig, who has a tendency to steal and sell stuff from the barracks. Yet no one wants to hear about that – most of the officers here are corrupt or afraid. The scapegoats will be found guilty and executed, unless enough people testify to their innocence. To say so, however, is extremely dangerous, and may land you as the next person in line to get shot. What will you do, and how many others would you need to stand up for honesty along with you, should you choose to defend the innocent?”
Under the Mountain
Created by Oscar Biffi
3 Teardrops
6 Players
The King is dead and five knights pay homage to His pyre. Around them whisper the voices of the People under the Mountain - an ancient enemy, shrouded in darkness, the hand behind the downfall of the Kingdom. Yet the King's body bears no marks made by fang or claw: It was a blade that struck him down.
Did one of the knights truly commit the ultimate betrayal? Or will their loyalty shine bright, a beacon of hope in the darkness under the Mountain?
Waiting for Slenderman
Created by Jacqueline Bryk and K.N. Granger
2 Teardrops
5+ Players
A game about the known (online personas), the unknown (what lies beneath the personas), and the imagined (what you think lies beneath the personas). It is also about Slenderman.
The Washouts
Created by Jason Morningstar
2 Teardrops
4-6 Players
Kids did something terrible, they meet again as adults to be even worse.
We are Roommates now
Created by Wendy Gorman
1 Teardrops
2-8 Players
Figuring out how to live with other humans is hard- figuring out how to live with aliens is a whole 'nother game!
Welcome Guests
Created by Jason Morningstar
2 Teardrops
4-6 Players
A very normal family of murderous cannibals invites a future meal over for dinner and conversation, but things may not go as planned.
White Sheet
Created by Francesco Rugerfred Sedda & Beatrice Sgaravatto
1 Teardrops
4-10 Players
White Sheet is a game about the relationship between a Novelist and their Characters. How do the Characters, acting in the Novelist's mind, help resolving the Writer's Block? One of the player will play the Novelist while the others will be the Characters of the book.
WINTERHORN
Created by Jason Morningstar
2-3 Teardrops
4-6 Players
WINTERHORN: the code name of a small but passionate group of “peace and justice” activists. On the surface they project innocent, if misguided, zeal, but you know better. You’ve dealt with groups like this before, and there’s always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.
As government agents, your goal is to nudge them into destroying themselves, using every trick in the book – black bag jobs, disinformation, spinning up rival front groups, and even escalating to vandalism and violence when necessary. Your mission, with the full force of the government behind you and time running out, is to get WINTERHORN’s members fighting like rats in a bucket. They need to fall apart before they can hurt anyone, and the state’s hands need to stay clean.
They won’t know what hit them.
Your Arms Out of Water
Created by Joie Martin
3-4 Teardrops
2-7 Players
An intimate family drama based on the selkie myth of the Scottish Northern Isles that can be played one of two ways: an intimate supernatural family drama or a tragic dark fairytale.